﻿/* Autoduel Game
 * CS4911 Senior Design Project
 * Fall 2010 Semester
 * Ian Axelrod, Liz Ha, Andrew Muldowney, Edward Futch
 */

namespace AutoduelClient.GameClient.Network
{
    /// <summary>
    /// Defines the places where a packet can originate from
    /// </summary>
    public enum MSGORGNS
    {
        CLIENT,
        GRID,
    }
}
